Short:

3D town building strategy game

Tech:

Unity

Mobile game production that I've worked on during the span of 2022-2023. It was a 3D strategy game, with some idle mechanics. The team consisted of around 40 people.

Town overview
New building positioning

I was responsible for the coding of background exploration feature, in which players send out units to outside world, with the facing somechallenges along the way and bringing back loot.

Party gathering to send out on an expedition
Expedition in progress

Apart from that I have at least dipped my toes into most of the faucets of the production process - reporting on the game design problems and proposing solutions, providing comments on the concept art, holding regular Agile retros with the team.

Starting player's city inventory screen
Building update screen

The game received limited release under the working name, at which point the funding for the game dried up and development team was downsized to pretty much a single developer from each of the departments.